// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Utils; using osu.Game.Rulesets.Catch.UI; using osu.Game.Utils; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Catch.Skinning.Default { public class DefaultHitExplosion : CompositeDrawable, IHitExplosion { private CircularContainer largeFaint; private CircularContainer smallFaint; private CircularContainer directionalGlow1; private CircularContainer directionalGlow2; [BackgroundDependencyLoader] private void load() { Size = new Vector2(20); Anchor = Anchor.BottomCentre; Origin = Anchor.BottomCentre; // scale roughly in-line with visual appearance of notes const float initial_height = 10; InternalChildren = new Drawable[] { largeFaint = new CircularContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Masking = true, Blending = BlendingParameters.Additive, }, smallFaint = new CircularContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Masking = true, Blending = BlendingParameters.Additive, }, directionalGlow1 = new CircularContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Masking = true, Size = new Vector2(0.01f, initial_height), Blending = BlendingParameters.Additive, }, directionalGlow2 = new CircularContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Masking = true, Size = new Vector2(0.01f, initial_height), Blending = BlendingParameters.Additive, } }; } public void Animate(HitExplosionEntry entry) { X = entry.Position; Scale = new Vector2(entry.HitObject.Scale); setColour(entry.ObjectColour); using (BeginAbsoluteSequence(entry.LifetimeStart)) applyTransforms(entry.HitObject.RandomSeed); } private void applyTransforms(int randomSeed) { const double duration = 400; // we want our size to be very small so the glow dominates it. largeFaint.Size = new Vector2(0.8f); largeFaint .ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint) .FadeOut(duration * 2); const float angle_variance = 15; // should be less than 45 directionalGlow1.Rotation = StatelessRNG.NextSingle(-angle_variance, angle_variance, randomSeed, 4); directionalGlow2.Rotation = StatelessRNG.NextSingle(-angle_variance, angle_variance, randomSeed, 5); this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out); } private void setColour(Color4 objectColour) { const float roundness = 100; largeFaint.EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow, Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f), Roundness = 160, Radius = 200, }; smallFaint.EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow, Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1), Roundness = 20, Radius = 50, }; directionalGlow1.EdgeEffect = directionalGlow2.EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow, Colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1), Roundness = roundness, Radius = 40, }; } } }