// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Input.Bindings; using osu.Game.Overlays.KeyBinding; using osu.Game.Overlays.Settings; using osu.Game.Rulesets; namespace osu.Game.Overlays { public class KeyBindingPanel : SettingsSubPanel { protected override Drawable CreateHeader() => new SettingsHeader("key configuration", "Customise your keys!"); [BackgroundDependencyLoader(permitNulls: true)] private void load(RulesetStore rulesets, GlobalActionContainer global) { AddSection(new GlobalKeyBindingsSection(global)); foreach (var ruleset in rulesets.AvailableRulesets) AddSection(new RulesetBindingsSection(ruleset)); } } }