// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Transformations; using osu.Framework.MathUtils; using osu.Game.Modes.Objects.Drawables; using osu.Game.Modes.Osu.Objects.Drawables.Pieces; using OpenTK; using OpenTK.Graphics; namespace osu.Game.Modes.Osu.Objects.Drawables { public class DrawableSpinner : DrawableOsuHitObject { private Spinner spinner; private SpinnerDisc disc; private SpinnerBackground background; private DrawableHitCircle circle; private NumberPiece number; public DrawableSpinner(Spinner s) : base(s) { Origin = Anchor.Centre; Position = s.Position; //take up full playfield. Size = new Vector2(512); spinner = s; Children = new Drawable[] { background = new SpinnerBackground { Alpha = 0, Anchor = Anchor.Centre, Origin = Anchor.Centre, DiscColour = Color4.Black }, disc = new SpinnerDisc { Alpha = 0, Anchor = Anchor.Centre, Origin = Anchor.Centre, DiscColour = s.Colour }, circle = new DrawableHitCircle(s) { Interactive = false, Position = Vector2.Zero, Anchor = Anchor.Centre, } }; circle.ApproachCircle.Colour = Color4.Transparent; background.Scale = scaleToCircle; disc.Scale = scaleToCircle; } public override bool Contains(Vector2 screenSpacePos) => true; protected override void CheckJudgement(bool userTriggered) { if (Time.Current < HitObject.StartTime) return; var j = Judgement as OsuJudgementInfo; disc.ScaleTo(Interpolation.ValueAt(Math.Sqrt(Progress), scaleToCircle, Vector2.One, 0, 1), 100); if (!userTriggered && Time.Current >= HitObject.EndTime) { if (Progress >= 1) { j.Score = OsuScoreResult.Hit300; j.Result = HitResult.Hit; } else if (Progress > .9) { j.Score = OsuScoreResult.Hit100; j.Result = HitResult.Hit; } else if (Progress > .75) { j.Score = OsuScoreResult.Hit50; j.Result = HitResult.Hit; } else { j.Score = OsuScoreResult.Miss; j.Result = HitResult.Miss; } } } private Vector2 scaleToCircle => new Vector2(circle.Scale * circle.DrawWidth / DrawWidth) * 0.95f; private float spinsPerMinuteNeeded = 100 + (5 * 15); //TODO: read per-map OD and place it on the 5 private float rotationsNeeded => (float)(spinsPerMinuteNeeded * (spinner.EndTime - spinner.StartTime) / 60000f); public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / rotationsNeeded, 0, 1); protected override void UpdatePreemptState() { base.UpdatePreemptState(); FadeIn(200); background.Delay(TIME_PREEMPT - 100); background.FadeIn(200); background.ScaleTo(1, 200, EasingTypes.OutQuint); disc.Delay(TIME_PREEMPT - 50); disc.FadeIn(200); } protected override void UpdateState(ArmedState state) { base.UpdateState(state); Delay(HitObject.Duration, true); FadeOut(160); switch (state) { case ArmedState.Hit: ScaleTo(Scale * 1.2f, 320, EasingTypes.Out); break; case ArmedState.Miss: ScaleTo(Scale * 0.8f, 320, EasingTypes.In); break; } } } }