// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Graphics; using osu.Framework.Allocation; using osu.Game.Graphics; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays { public class HitCircleMask : HitObjectMask { public HitCircleMask(DrawableHitCircle hitCircle) : base(hitCircle) { Origin = Anchor.Centre; Position = hitCircle.Position; Size = hitCircle.Size; Scale = hitCircle.Scale; CornerRadius = Size.X / 2; AddInternal(new RingPiece()); hitCircle.HitObject.PositionChanged += _ => Position = hitCircle.Position; } [BackgroundDependencyLoader] private void load(OsuColour colours) { Colour = colours.Yellow; } } }