// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.IO.Network; using osu.Framework.Logging; namespace osu.Game.Online.API { /// /// An API request with a well-defined response type. /// /// Type of the response (used for deserialisation). public abstract class APIRequest : APIRequest { protected override WebRequest CreateWebRequest() => new JsonWebRequest(Uri); public T Result => ((JsonWebRequest)WebRequest).ResponseObject; protected APIRequest() { base.Success += onSuccess; } private void onSuccess() => Success?.Invoke(Result); /// /// Invoked on successful completion of an API request. /// This will be scheduled to the API's internal scheduler (run on update thread automatically). /// public new event APISuccessHandler Success; } /// /// AN API request with no specified response type. /// public abstract class APIRequest { protected abstract string Target { get; } protected virtual WebRequest CreateWebRequest() => new WebRequest(Uri); protected virtual string Uri => $@"{API.Endpoint}/api/v2/{Target}"; protected APIAccess API; protected WebRequest WebRequest; /// /// Invoked on successful completion of an API request. /// This will be scheduled to the API's internal scheduler (run on update thread automatically). /// public event APISuccessHandler Success; /// /// Invoked on failure to complete an API request. /// This will be scheduled to the API's internal scheduler (run on update thread automatically). /// public event APIFailureHandler Failure; private bool cancelled; private Action pendingFailure; public void Perform(IAPIProvider api) { if (!(api is APIAccess apiAccess)) throw new NotSupportedException($"A {nameof(APIAccess)} is required to perform requests."); API = apiAccess; if (checkAndScheduleFailure()) return; WebRequest = CreateWebRequest(); WebRequest.Failed += Fail; WebRequest.AllowRetryOnTimeout = false; WebRequest.AddHeader("Authorization", $"Bearer {API.AccessToken}"); if (checkAndScheduleFailure()) return; if (!WebRequest.Aborted) //could have been aborted by a Cancel() call { Logger.Log($@"Performing request {this}", LoggingTarget.Network); WebRequest.Perform(); } if (checkAndScheduleFailure()) return; API.Schedule(delegate { Success?.Invoke(); }); } public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled")); public void Fail(Exception e) { if (WebRequest?.Completed == true) return; if (cancelled) return; cancelled = true; WebRequest?.Abort(); Logger.Log($@"Failing request {this} ({e})", LoggingTarget.Network); pendingFailure = () => Failure?.Invoke(e); checkAndScheduleFailure(); } /// /// Checked for cancellation or error. Also queues up the Failed event if we can. /// /// Whether we are in a failed or cancelled state. private bool checkAndScheduleFailure() { if (API == null || pendingFailure == null) return cancelled; API.Schedule(pendingFailure); pendingFailure = null; return true; } } public delegate void APIFailureHandler(Exception e); public delegate void APISuccessHandler(); public delegate void APIProgressHandler(long current, long total); public delegate void APISuccessHandler(T content); }