// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osu.Game.Rulesets; using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Select.Carousel { public class DrawableCarouselBeatmapSet : DrawableCarouselItem, IHasContextMenu { private Action restoreHiddenRequested; private Action viewDetails; [Resolved] private DialogOverlay dialogOverlay { get; set; } private readonly BeatmapSetInfo beatmapSet; public DrawableCarouselBeatmapSet(CarouselBeatmapSet set) : base(set) { beatmapSet = set.BeatmapSet; } [BackgroundDependencyLoader(true)] private void load(BeatmapManager manager, BeatmapSetOverlay beatmapOverlay) { restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore); if (beatmapOverlay != null) viewDetails = beatmapOverlay.FetchAndShowBeatmapSet; Children = new Drawable[] { new DelayedLoadUnloadWrapper(() => { var background = new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault())) { RelativeSizeAxes = Axes.Both, }; background.OnLoadComplete += d => d.FadeInFromZero(1000, Easing.OutQuint); return background; }, 300, 5000 ), new FillFlowContainer { Direction = FillDirection.Vertical, Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 }, AutoSizeAxes = Axes.Both, Children = new Drawable[] { new OsuSpriteText { Text = new LocalisedString((beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title)), Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22, italics: true), Shadow = true, }, new OsuSpriteText { Text = new LocalisedString((beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist)), Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 17, italics: true), Shadow = true, }, new FillFlowContainer { Direction = FillDirection.Horizontal, AutoSizeAxes = Axes.Both, Margin = new MarginPadding { Top = 5 }, Children = new Drawable[] { new BeatmapSetOnlineStatusPill { Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, Margin = new MarginPadding { Right = 5 }, TextSize = 11, TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 }, Status = beatmapSet.Status }, new FillFlowContainer { AutoSizeAxes = Axes.Both, Spacing = new Vector2(3), ChildrenEnumerable = getDifficultyIcons(), }, } } } } }; } private const int maximum_difficulty_icons = 18; private IEnumerable getDifficultyIcons() { var beatmaps = ((CarouselBeatmapSet)Item).Beatmaps.ToList(); return beatmaps.Count > maximum_difficulty_icons ? (IEnumerable)beatmaps.GroupBy(b => b.Beatmap.Ruleset).Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Key)) : beatmaps.Select(b => new FilterableDifficultyIcon(b)); } public MenuItem[] ContextMenuItems { get { List items = new List(); if (Item.State.Value == CarouselItemState.NotSelected) items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected)); if (beatmapSet.OnlineBeatmapSetID != null) items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => viewDetails?.Invoke(beatmapSet.OnlineBeatmapSetID.Value))); if (beatmapSet.Beatmaps.Any(b => b.Hidden)) items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => restoreHiddenRequested?.Invoke(beatmapSet))); items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => dialogOverlay?.Push(new BeatmapDeleteDialog(beatmapSet)))); return items.ToArray(); } } private class PanelBackground : BufferedContainer { public PanelBackground(WorkingBeatmap working) { CacheDrawnFrameBuffer = true; RedrawOnScale = false; Children = new Drawable[] { new BeatmapBackgroundSprite(working) { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, FillMode = FillMode.Fill, }, // Todo: This should be a fill flow, but has invalidation issues (see https://github.com/ppy/osu-framework/issues/223) new Container { Depth = -1, RelativeSizeAxes = Axes.Both, // This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle Shear = new Vector2(0.8f, 0), Alpha = 0.5f, Children = new[] { // The left half with no gradient applied new Box { RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Both, Colour = Color4.Black, Width = 0.4f, }, // Piecewise-linear gradient with 3 segments to make it appear smoother new Box { RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Both, Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)), Width = 0.05f, X = 0.4f, }, new Box { RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Both, Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)), Width = 0.2f, X = 0.45f, }, new Box { RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Both, Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)), Width = 0.05f, X = 0.65f, }, } }, }; } } public class FilterableDifficultyIcon : DifficultyIcon { private readonly BindableBool filtered = new BindableBool(); public FilterableDifficultyIcon(CarouselBeatmap item) : base(item.Beatmap) { filtered.BindTo(item.Filtered); filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100)); filtered.TriggerChange(); } } public class FilterableGroupedDifficultyIcon : GroupedDifficultyIcon { private readonly List items; public FilterableGroupedDifficultyIcon(List items, RulesetInfo ruleset) : base(items.Select(i => i.Beatmap).ToList(), ruleset, Color4.White) { this.items = items; foreach (var item in items) item.Filtered.BindValueChanged(_ => Scheduler.AddOnce(updateFilteredDisplay)); updateFilteredDisplay(); } private void updateFilteredDisplay() { // for now, fade the whole group based on the ratio of hidden items. this.FadeTo(1 - 0.9f * ((float)items.Count(i => i.Filtered.Value) / items.Count), 100); } } } }