// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; namespace osu.Game.Rulesets.Mods { /// <summary> /// Interface for a <see cref="Mod"/> that applies changes to a <see cref="BeatmapConverter{TObject}"/>. /// </summary> public interface IApplicableToBeatmapConverter : IApplicableMod { /// <summary> /// Applies this <see cref="Mod"/> to a <see cref="BeatmapConverter{TObject}"/>. /// </summary> /// <param name="beatmapConverter">The <see cref="BeatmapConverter{TObject}"/> to apply to.</param> void ApplyToBeatmapConverter(IBeatmapConverter beatmapConverter); } }