// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Scoring { public partial class ManiaScoreProcessor : ScoreProcessor { private const double combo_base = 4; public ManiaScoreProcessor() : base(new ManiaRuleset()) { } protected override IEnumerable EnumerateHitObjects(IBeatmap beatmap) => base.EnumerateHitObjects(beatmap).OrderBy(ho => ho, JudgementOrderComparer.DEFAULT); protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion) { return 200000 * comboProgress + 800000 * Math.Pow(Accuracy.Value, 2 + 2 * Accuracy.Value) * accuracyProgress + bonusPortion; } protected override double GetNumericResultFor(JudgementResult result) { switch (result.Type) { case HitResult.Perfect: return 305; } return base.GetNumericResultFor(result); } protected override double GetMaxNumericResultFor(JudgementResult result) { switch (result.Judgement.MaxResult) { case HitResult.Perfect: return 305; } return base.GetMaxNumericResultFor(result); } protected override double GetComboScoreChange(JudgementResult result) { double numericResult; switch (result.Type) { case HitResult.Perfect: numericResult = 300; break; default: numericResult = GetNumericResultFor(result); break; } return numericResult * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base)); } private class JudgementOrderComparer : IComparer { public static readonly JudgementOrderComparer DEFAULT = new JudgementOrderComparer(); public int Compare(HitObject? x, HitObject? y) { if (ReferenceEquals(x, y)) return 0; if (ReferenceEquals(x, null)) return -1; if (ReferenceEquals(y, null)) return 1; int result = x.GetEndTime().CompareTo(y.GetEndTime()); if (result != 0) return result; // due to the way input is handled in mania, notes take precedence over ticks in judging order. if (x is Note && y is not Note) return -1; if (x is not Note && y is Note) return 1; return x is ManiaHitObject maniaX && y is ManiaHitObject maniaY ? maniaX.Column.CompareTo(maniaY.Column) : 0; } } } }