// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; namespace osu.Game.Rulesets.UI { public class GameplayCursorContainer : CursorContainer { /// /// Because Show/Hide are executed by a parent, is updated immediately even if the cursor /// is in a non-updating state (via limitations). /// /// This holds the true visibility value. /// public Visibility LastFrameState; protected override void Update() { base.Update(); LastFrameState = State.Value; } } }