// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Game.Configuration; using osuTK; namespace osu.Game.Rulesets.Osu.Mods { internal class OsuModMagnetised : OsuEaseHitObjectPositionsMod { public override string Name => "Magnetised"; public override string Acronym => "MG"; public override IconUsage? Icon => FontAwesome.Solid.Magnet; public override string Description => "No need to chase the circles – your cursor is a magnet!"; public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModRelax), typeof(OsuModRepel) }).ToArray(); protected override Vector2 DestinationVector => CursorPosition; [SettingSource("Attraction strength", "How strong the pull is.", 0)] public BindableFloat AttractionStrength { get; } = new BindableFloat(0.5f) { Precision = 0.05f, MinValue = 0.05f, MaxValue = 1.0f, }; public OsuModMagnetised() { EasementStrength.BindTo(AttractionStrength); } } }