// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Threading.Tasks; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Game.Configuration; using osu.Game.Overlays.Settings.Sections.Maintenance; using osu.Game.Updater; namespace osu.Game.Overlays.Settings.Sections.General { public class UpdateSettings : SettingsSubsection { [Resolved(CanBeNull = true)] private UpdateManager updateManager { get; set; } protected override string Header => "Updates"; [BackgroundDependencyLoader(true)] private void load(Storage storage, OsuConfigManager config, OsuGame game) { Add(new SettingsEnumDropdown { LabelText = "Release stream", Bindable = config.GetBindable(OsuSetting.ReleaseStream), }); // We should only display the button for UpdateManagers that do check for updates Add(new SettingsButton { Text = "Check for updates", Action = () => Schedule(() => Task.Run(updateManager.CheckForUpdateAsync)), Enabled = { Value = updateManager.CanCheckForUpdate } }); if (RuntimeInfo.IsDesktop) { Add(new SettingsButton { Text = "Open osu! folder", Action = storage.OpenInNativeExplorer, }); Add(new SettingsButton { Text = "Change folder location...", Action = () => game?.PerformFromScreen(menu => menu.Push(new MigrationSelectScreen())) }); } } } }