// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using System.Threading; using osu.Framework.Allocation; using osu.Framework.Platform; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Tests.Visual; using osu.Game.Tournament.IO; using osu.Game.Tournament.IPC; using osu.Game.Tournament.Models; namespace osu.Game.Tournament.Tests { public abstract partial class TournamentTestScene : OsuManualInputManagerTestScene { [Cached(typeof(IDialogOverlay))] protected readonly DialogOverlay DialogOverlay = new DialogOverlay { Depth = float.MinValue }; [Cached] protected LadderInfo Ladder { get; private set; } = new LadderInfo(); [Cached] protected MatchIPCInfo IPCInfo { get; private set; } = new MatchIPCInfo(); [Resolved] private RulesetStore rulesetStore { get; set; } = null!; private TournamentMatch match = null!; [BackgroundDependencyLoader] private void load(TournamentStorage storage) { Ladder.Ruleset.Value ??= rulesetStore.AvailableRulesets.First(); match = CreateSampleMatch(); Ladder.Rounds.Add(match.Round.Value!); Ladder.Matches.Add(match); Ladder.Teams.Add(match.Team1.Value!); Ladder.Teams.Add(match.Team2.Value!); Ruleset.BindTo(Ladder.Ruleset); Dependencies.CacheAs(new StableInfo(storage)); Add(DialogOverlay); } [SetUpSteps] public virtual void SetUpSteps() { AddStep("set current match", () => Ladder.CurrentMatch.Value = match); } public static TournamentMatch CreateSampleMatch() => new TournamentMatch { Team1 = { Value = new TournamentTeam { Acronym = { Value = "JPN" }, FlagName = { Value = "JP" }, FullName = { Value = "Japan" }, LastYearPlacing = { Value = 10 }, Seed = { Value = "Low" }, SeedingResults = { new SeedingResult { Mod = { Value = "NM" }, Seed = { Value = 10 }, Beatmaps = { new SeedingBeatmap { Beatmap = CreateSampleBeatmap(), Score = 12345672, Seed = { Value = 24 }, }, new SeedingBeatmap { Beatmap = CreateSampleBeatmap(), Score = 1234567, Seed = { Value = 12 }, }, new SeedingBeatmap { Beatmap = CreateSampleBeatmap(), Score = 1234567, Seed = { Value = 16 }, } } }, new SeedingResult { Mod = { Value = "DT" }, Seed = { Value = 5 }, Beatmaps = { new SeedingBeatmap { Beatmap = CreateSampleBeatmap(), Score = 234567, Seed = { Value = 3 }, }, new SeedingBeatmap { Beatmap = CreateSampleBeatmap(), Score = 234567, Seed = { Value = 6 }, }, new SeedingBeatmap { Beatmap = CreateSampleBeatmap(), Score = 234567, Seed = { Value = 12 }, } } } }, Players = { new TournamentUser { Username = "Hello", Rank = 12 }, new TournamentUser { Username = "Hello", Rank = 16 }, new TournamentUser { Username = "Hello", Rank = 20 }, new TournamentUser { Username = "Hello", Rank = 24 }, new TournamentUser { Username = "Hello", Rank = 30 }, } } }, Team2 = { Value = new TournamentTeam { Acronym = { Value = "USA" }, FlagName = { Value = "US" }, FullName = { Value = "United States" }, Players = { new TournamentUser { Username = "Hello" }, new TournamentUser { Username = "Hello" }, new TournamentUser { Username = "Hello" }, new TournamentUser { Username = "Hello" }, new TournamentUser { Username = "Hello" }, } } }, Round = { Value = new TournamentRound { Name = { Value = "Quarterfinals" } }, } }; public static TournamentBeatmap CreateSampleBeatmap() => new TournamentBeatmap { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist", }, OnlineID = RNG.Next(0, 1000000), }; protected override ITestSceneTestRunner CreateRunner() => new TournamentTestSceneTestRunner(); public partial class TournamentTestSceneTestRunner : TournamentGameBase, ITestSceneTestRunner { private TestSceneTestRunner.TestRunner runner = null!; protected override void LoadAsyncComplete() { BracketLoadTask.ContinueWith(_ => Schedule(() => { // this has to be run here rather than LoadComplete because // TestScene.cs is checking the IsLoaded state (on another thread) and expects // the runner to be loaded at that point. Add(runner = new TestSceneTestRunner.TestRunner()); })); } public void RunTestBlocking(TestScene test) { while (runner?.IsLoaded != true && Host.ExecutionState == ExecutionState.Running) Thread.Sleep(10); runner?.RunTestBlocking(test); } } } }