// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.UI; namespace osu.Game.Rulesets.Catch.Tests { [TestFixture] public partial class TestSceneCatchStacker : TestSceneCatchPlayer { protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) { var beatmap = new Beatmap { BeatmapInfo = new BeatmapInfo { Difficulty = new BeatmapDifficulty { CircleSize = 6 }, Ruleset = ruleset } }; for (int i = 0; i < 512; i++) { beatmap.HitObjects.Add(new Fruit { X = (0.5f + i / 2048f * (i % 10 - 5)) * CatchPlayfield.WIDTH, StartTime = i * 100, NewCombo = i % 8 == 0 }); } return beatmap; } } }