// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics.Containers; using osu.Game.Overlays; using osuTK; namespace osu.Game.Beatmaps.Drawables.Cards.Buttons { public abstract class BeatmapCardIconButton : OsuHoverContainer { protected readonly SpriteIcon Icon; private float size; public new float Size { get => size; set { size = value; Icon.Size = new Vector2(size); } } protected BeatmapCardIconButton() { Add(Icon = new SpriteIcon()); AutoSizeAxes = Axes.Both; Size = 12; } [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { Anchor = Origin = Anchor.Centre; IdleColour = colourProvider.Light1; HoverColour = colourProvider.Content1; } } }