// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Localisation.HUD; using osu.Game.Localisation.SkinComponents; using osu.Game.Rulesets.Objects; using osuTK; namespace osu.Game.Screens.Play.HUD { public partial class DefaultSongProgress : SongProgress { private const float bottom_bar_height = 5; private const float graph_height = SquareGraph.Column.WIDTH * 6; private const float handle_height = 18; private static readonly Vector2 handle_size = new Vector2(10, handle_height); private const float transition_duration = 200; private readonly DefaultSongProgressBar bar; private readonly DefaultSongProgressGraph graph; private readonly SongProgressInfo info; private readonly Container content; [SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowGraph), nameof(SongProgressStrings.ShowGraphDescription))] public Bindable ShowGraph { get; } = new BindableBool(true); [SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowTime), nameof(SongProgressStrings.ShowTimeDescription))] public Bindable ShowTime { get; } = new BindableBool(true); [SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Colour), nameof(SkinnableComponentStrings.ColourDescription))] public BindableColour4 AccentColour { get; } = new BindableColour4(Colour4.White); [Resolved] private Player? player { get; set; } public DefaultSongProgress() { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; Anchor = Anchor.BottomRight; Origin = Anchor.BottomRight; Child = content = new Container { RelativeSizeAxes = Axes.X, Children = new Drawable[] { info = new SongProgressInfo { Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, }, graph = new DefaultSongProgressGraph { RelativeSizeAxes = Axes.X, Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, Height = graph_height, Margin = new MarginPadding { Bottom = bottom_bar_height }, }, bar = new DefaultSongProgressBar(bottom_bar_height, graph_height, handle_size) { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, OnSeek = time => player?.Seek(time), }, } }; } [BackgroundDependencyLoader] private void load(OsuColour colours) { graph.FillColour = bar.FillColour = colours.BlueLighter; } protected override void LoadComplete() { Interactive.BindValueChanged(_ => updateBarVisibility(), true); ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true); ShowTime.BindValueChanged(_ => updateTimeVisibility(), true); AccentColour.BindValueChanged(_ => Colour = AccentColour.Value, true); base.LoadComplete(); } protected override void UpdateObjects(IEnumerable objects) { graph.Objects = objects; info.StartTime = FirstHitTime; info.EndTime = LastHitTime; bar.StartTime = FirstHitTime; bar.EndTime = LastHitTime; } protected override void UpdateProgress(double progress, bool isIntro) { graph.Progress = isIntro ? 0 : (int)(graph.ColumnCount * progress); } protected override void Update() { base.Update(); // to prevent unnecessary invalidations of the song progress graph due to changes in size, apply tolerance when updating the height. float newHeight = bottom_bar_height + graph_height + handle_size.Y + info.Height - graph.Y; if (!Precision.AlmostEquals(Height, newHeight, 5f)) content.Height = newHeight; } private void updateBarVisibility() { bar.Interactive = Interactive.Value; updateInfoMargin(); } private void updateGraphVisibility() { float barHeight = bottom_bar_height + handle_size.Y; bar.ResizeHeightTo(ShowGraph.Value ? barHeight + graph_height : barHeight, transition_duration, Easing.In); graph.FadeTo(ShowGraph.Value ? 1 : 0, transition_duration, Easing.In); updateInfoMargin(); } private void updateTimeVisibility() { info.FadeTo(ShowTime.Value ? 1 : 0, transition_duration, Easing.In); updateInfoMargin(); } private void updateInfoMargin() { float finalMargin = bottom_bar_height + (Interactive.Value ? handle_size.Y : 0) + (ShowGraph.Value ? graph_height : 0); info.TransformTo(nameof(info.Margin), new MarginPadding { Bottom = finalMargin }, transition_duration, Easing.In); } } }