// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.Globalization; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Overlays; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Setup; using osuTK.Input; namespace osu.Game.Tests.Visual.Editing { public partial class TestSceneDesignSection : OsuManualInputManagerTestScene { private TestDesignSection designSection; private EditorBeatmap editorBeatmap { get; set; } [Cached] private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine); [SetUpSteps] public void SetUp() { AddStep("create blank beatmap", () => editorBeatmap = new EditorBeatmap(new Beatmap { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } })); AddStep("create section", () => Child = new DependencyProvidingContainer { RelativeSizeAxes = Axes.Both, CachedDependencies = new (Type, object)[] { (typeof(EditorBeatmap), editorBeatmap) }, Child = designSection = new TestDesignSection { RelativeSizeAxes = Axes.X } }); } [Test] public void TestCountdownOff() { AddStep("turn countdown off", () => designSection.EnableCountdown.Current.Value = false); AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.None); AddUntilStep("other controls hidden", () => !designSection.CountdownSettings.IsPresent); } [Test] public void TestCountdownOn() { AddStep("turn countdown on", () => designSection.EnableCountdown.Current.Value = true); AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.Normal); AddUntilStep("other controls shown", () => designSection.CountdownSettings.IsPresent); AddStep("change countdown speed", () => designSection.CountdownSpeed.Current.Value = CountdownType.DoubleSpeed); AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.DoubleSpeed); AddUntilStep("other controls still shown", () => designSection.CountdownSettings.IsPresent); } [Test] public void TestCountdownOffset() { AddStep("turn countdown on", () => designSection.EnableCountdown.Current.Value = true); AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.Normal); checkOffsetAfter("1", 1); checkOffsetAfter(string.Empty, 0); checkOffsetAfter("123", 123); checkOffsetAfter("0", 0); } private void checkOffsetAfter(string userInput, int expectedFinalValue) { AddStep("click text box", () => { var textBox = designSection.CountdownOffset.ChildrenOfType().Single(); InputManager.MoveMouseTo(textBox); InputManager.Click(MouseButton.Left); }); AddStep("set offset text", () => designSection.CountdownOffset.Current.Value = userInput); AddStep("commit text", () => InputManager.Key(Key.Enter)); AddAssert($"displayed value is {expectedFinalValue}", () => designSection.CountdownOffset.Current.Value == expectedFinalValue.ToString(CultureInfo.InvariantCulture)); AddAssert($"beatmap value is {expectedFinalValue}", () => editorBeatmap.BeatmapInfo.CountdownOffset == expectedFinalValue); } private partial class TestDesignSection : DesignSection { public new FormCheckBox EnableCountdown => base.EnableCountdown; public new FillFlowContainer CountdownSettings => base.CountdownSettings; public new FormEnumDropdown CountdownSpeed => base.CountdownSpeed; public new FormTextBox CountdownOffset => base.CountdownOffset; } } }