// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Taiko.Difficulty; using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Tests.Beatmaps; namespace osu.Game.Rulesets.Taiko.Tests { public class TaikoDifficultyCalculatorTest : DifficultyCalculatorTest { protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko"; [TestCase(3.0920212594351191d, 200, "diffcalc-test")] [TestCase(3.0920212594351191d, 200, "diffcalc-test-strong")] public void Test(double expectedStarRating, int expectedMaxCombo, string name) => base.Test(expectedStarRating, expectedMaxCombo, name); [TestCase(4.0789820318081444d, 200, "diffcalc-test")] [TestCase(4.0789820318081444d, 200, "diffcalc-test-strong")] public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name) => Test(expectedStarRating, expectedMaxCombo, name, new TaikoModDoubleTime()); protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset().RulesetInfo, beatmap); protected override Ruleset CreateRuleset() => new TaikoRuleset(); } }