// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.Judgements; namespace osu.Game.Rulesets.Mania.Objects { /// /// The tail note of a . /// public class TailNote : Note { /// /// Lenience of release hit windows. This is to make cases where the hold note release /// is timed alongside presses of other hit objects less awkward. /// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps /// public const double RELEASE_WINDOW_LENIENCE = 1.5; public override Judgement CreateJudgement() => new ManiaJudgement(); public override double MaximumJudgementOffset => base.MaximumJudgementOffset * RELEASE_WINDOW_LENIENCE; } }