// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using JetBrains.Annotations; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osuTK; using osuTK.Graphics; namespace osu.Game.Graphics.UserInterface { /// /// A layer that will show a loading spinner and completely block input to an area. /// Also optionally dims target elements. /// Useful for disabling all elements in a form and showing we are waiting on a response, for instance. /// public class LoadingLayer : LoadingSpinner { [CanBeNull] protected Box BackgroundDimLayer { get; } /// /// Construct a new loading spinner. /// /// Whether the full background area should be dimmed while loading. /// Whether the spinner should have a surrounding black box for visibility. public LoadingLayer(bool dimBackground = false, bool withBox = true) : base(withBox) { RelativeSizeAxes = Axes.Both; Size = new Vector2(1); MainContents.RelativeSizeAxes = Axes.None; if (dimBackground) { AddInternal(BackgroundDimLayer = new Box { Depth = float.MaxValue, Colour = Color4.Black, Alpha = 0, RelativeSizeAxes = Axes.Both, }); } } public override bool HandleNonPositionalInput => false; protected override bool Handle(UIEvent e) { switch (e) { // blocking scroll can cause weird behaviour when this layer is used within a ScrollContainer. case ScrollEvent _: return false; // blocking touch events causes the ISourcedFromTouch versions to not be fired, potentially impeding behaviour of drawables *above* the loading layer that may utilise these. // note that this will not work well if touch handling elements are beneath this loading layer (something to consider for the future). case TouchEvent _: return false; } return true; } protected override void PopIn() { BackgroundDimLayer?.FadeTo(0.5f, TRANSITION_DURATION * 2, Easing.OutQuint); base.PopIn(); } protected override void PopOut() { BackgroundDimLayer?.FadeOut(TRANSITION_DURATION, Easing.OutQuint); base.PopOut(); } protected override void Update() { base.Update(); MainContents.Size = new Vector2(Math.Clamp(Math.Min(DrawWidth, DrawHeight) * 0.25f, 30, 100)); } } }