// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Rulesets.UI.Scrolling; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Mania.UI { /// /// A that has its contents partially hidden by an adjustable "cover". This is intended to be used in a playfield. /// public class PlayfieldCoveringWrapper : CompositeDrawable { /// /// The complete cover, including gradient and fill. /// private readonly Drawable cover; /// /// The gradient portion of the cover. /// private readonly Box gradient; /// /// The fully-opaque portion of the cover. /// private readonly Box filled; private readonly IBindable scrollDirection = new Bindable(); public PlayfieldCoveringWrapper(Drawable content) { InternalChild = new BufferedContainer { RelativeSizeAxes = Axes.Both, Children = new[] { content, cover = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Blending = new BlendingParameters { // Don't change the destination colour. RGBEquation = BlendingEquation.Add, Source = BlendingType.Zero, Destination = BlendingType.One, // Subtract the cover's alpha from the destination (points with alpha 1 should make the destination completely transparent). AlphaEquation = BlendingEquation.Add, SourceAlpha = BlendingType.Zero, DestinationAlpha = BlendingType.OneMinusSrcAlpha }, Children = new Drawable[] { gradient = new Box { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Both, Height = 0.25f, Colour = ColourInfo.GradientVertical( Color4.White.Opacity(0f), Color4.White.Opacity(1f) ) }, filled = new Box { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, Height = 0 } } } } }; } [BackgroundDependencyLoader] private void load(IScrollingInfo scrollingInfo) { scrollDirection.BindTo(scrollingInfo.Direction); scrollDirection.BindValueChanged(onScrollDirectionChanged, true); } private void onScrollDirectionChanged(ValueChangedEvent direction) => cover.Rotation = direction.NewValue == ScrollingDirection.Up ? 0 : 180f; /// /// The relative area that should be completely covered. This does not include the fade. /// public float Coverage { set { filled.Height = value; gradient.Y = -value; } } /// /// The direction in which the cover expands. /// public CoverExpandDirection Direction { set => cover.Scale = value == CoverExpandDirection.AlongScroll ? Vector2.One : new Vector2(1, -1); } } public enum CoverExpandDirection { /// /// The cover expands along the scrolling direction. /// AlongScroll, /// /// The cover expands against the scrolling direction. /// AgainstScroll } }