// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using osu.Framework.Input; using osu.Game.Rulesets.Replays; namespace osu.Game.Rulesets.Catch.Replays { public class CatchFramedReplayInputHandler : FramedReplayInputHandler { public CatchFramedReplayInputHandler(Replay replay) : base(replay) { } public override List GetPendingStates() { if (!Position.HasValue) return new List(); var action = new List(); if (CurrentFrame.ButtonState == ReplayButtonState.Left1) action.Add(CatchAction.Dash); if (Position.Value.X > CurrentFrame.Position.X) action.Add(CatchAction.MoveRight); else if (Position.Value.X < CurrentFrame.Position.X) action.Add(CatchAction.MoveLeft); return new List { new CatchReplayState { PressedActions = action, CatcherX = Position.Value.X }, }; } public class CatchReplayState : ReplayState { public float? CatcherX { get; set; } } } }