// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Input; using osu.Game.Overlays.Settings; using osu.Game.Rulesets; using osuTK; namespace osu.Game.Overlays.KeyBinding { public abstract class KeyBindingsSubsection : SettingsSubsection { protected IEnumerable Defaults; protected RulesetInfo Ruleset; private readonly int? variant; protected KeyBindingsSubsection(int? variant) { this.variant = variant; FlowContent.Spacing = new Vector2(0, 1); FlowContent.Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS }; } [BackgroundDependencyLoader] private void load(KeyBindingStore store) { var bindings = store.Query(Ruleset?.ID, variant); foreach (var defaultGroup in Defaults.GroupBy(d => d.Action)) { // one row per valid action. Add(new RestorableKeyBindingRow(defaultGroup.Key, bindings, Ruleset, defaultGroup.Select(d => d.KeyCombination))); } Add(new ResetButton { Action = () => Children.OfType().ForEach(k => k.KeyBindingRow.RestoreDefaults()) }); } } public class ResetButton : DangerousTriangleButton { [BackgroundDependencyLoader] private void load() { Text = "Reset all bindings in section"; RelativeSizeAxes = Axes.X; Margin = new MarginPadding { Top = 5 }; Height = 20; Content.CornerRadius = 5; } } }