// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Graphics.UserInterface; using osu.Game.Online; using osu.Game.Online.Rooms; namespace osu.Game.Screens.OnlinePlay.Components { public abstract class ReadyButton : TriangleButton { public new readonly BindableBool Enabled = new BindableBool(); private IBindable availability; [BackgroundDependencyLoader] private void load(OnlinePlayBeatmapAvailablilityTracker beatmapTracker) { availability = beatmapTracker.Availability.GetBoundCopy(); availability.BindValueChanged(_ => updateState()); Enabled.BindValueChanged(_ => updateState(), true); } private void updateState() => base.Enabled.Value = availability.Value.State == DownloadState.LocallyAvailable && Enabled.Value; } }