// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Screens.Edit.Timing { internal class DifficultySection : Section { private SliderWithTextBoxInput multiplierSlider; [BackgroundDependencyLoader] private void load() { Flow.AddRange(new[] { multiplierSlider = new SliderWithTextBoxInput("Speed Multiplier") { Current = new DifficultyControlPoint().SliderVelocityBindable, KeyboardStep = 0.1f } }); } protected override void OnControlPointChanged(ValueChangedEvent point) { if (point.NewValue != null) { var selectedPointBindable = point.NewValue.SliderVelocityBindable; // there may be legacy control points, which contain infinite precision for compatibility reasons (see LegacyDifficultyControlPoint). // generally that level of precision could only be set by externally editing the .osu file, so at the point // a user is looking to update this within the editor it should be safe to obliterate this additional precision. double expectedPrecision = new DifficultyControlPoint().SliderVelocityBindable.Precision; if (selectedPointBindable.Precision < expectedPrecision) selectedPointBindable.Precision = expectedPrecision; multiplierSlider.Current = selectedPointBindable; multiplierSlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); } } protected override DifficultyControlPoint CreatePoint() => new DifficultyControlPoint(); // TODO: remove } }