// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit.Compose; namespace osu.Game.Tests.Visual.Editor { [TestFixture] public class TestSceneComposeScreen : EditorClockTestScene { [BackgroundDependencyLoader] private void load() { Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); Child = new ComposeScreen(); } } }