// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Game.Beatmaps; using osu.Game.Overlays.Dialog; namespace osu.Game.Screens.Edit { public partial class DeleteDifficultyConfirmationDialog : DeletionDialog { public DeleteDifficultyConfirmationDialog(BeatmapInfo beatmapInfo, Action deleteAction) { BodyText = $"\"{beatmapInfo.DifficultyName}\" difficulty"; DangerousAction = deleteAction; } } }