// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using System; using System.Collections.Generic; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Taiko; using osu.Framework.Bindables; using osu.Game.Overlays; using osu.Game.Rulesets; using NUnit.Framework; using osu.Framework.Graphics.Containers; using osuTK; using osu.Framework.Allocation; namespace osu.Game.Tests.Visual.UserInterface { public class TestSceneOverlayRulesetSelector : OsuTestScene { public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(OverlayRulesetSelector), typeof(OverlayRulesetTabItem), }; private readonly OverlayRulesetSelector selector; private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>(); public TestSceneOverlayRulesetSelector() { Add(new FillFlowContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Spacing = new Vector2(0, 5), Children = new[] { new ColourProvidedContainer(OverlayColourScheme.Green, selector = new OverlayRulesetSelector { Current = ruleset }), new ColourProvidedContainer(OverlayColourScheme.Blue, new OverlayRulesetSelector { Current = ruleset }), new ColourProvidedContainer(OverlayColourScheme.Orange, new OverlayRulesetSelector { Current = ruleset }), new ColourProvidedContainer(OverlayColourScheme.Pink, new OverlayRulesetSelector { Current = ruleset }), new ColourProvidedContainer(OverlayColourScheme.Purple, new OverlayRulesetSelector { Current = ruleset }), new ColourProvidedContainer(OverlayColourScheme.Red, new OverlayRulesetSelector { Current = ruleset }), } }); } private class ColourProvidedContainer : Container { [Cached] private readonly OverlayColourProvider colourProvider; public ColourProvidedContainer(OverlayColourScheme colourScheme, OverlayRulesetSelector rulesetSelector) { colourProvider = new OverlayColourProvider(colourScheme); AutoSizeAxes = Axes.Both; Add(rulesetSelector); } } [Test] public void TestSelection() { AddStep("Select osu!", () => ruleset.Value = new OsuRuleset().RulesetInfo); AddAssert("Check osu! selected", () => selector.Current.Value.Equals(new OsuRuleset().RulesetInfo)); AddStep("Select mania", () => ruleset.Value = new ManiaRuleset().RulesetInfo); AddAssert("Check mania selected", () => selector.Current.Value.Equals(new ManiaRuleset().RulesetInfo)); AddStep("Select taiko", () => ruleset.Value = new TaikoRuleset().RulesetInfo); AddAssert("Check taiko selected", () => selector.Current.Value.Equals(new TaikoRuleset().RulesetInfo)); AddStep("Select catch", () => ruleset.Value = new CatchRuleset().RulesetInfo); AddAssert("Check catch selected", () => selector.Current.Value.Equals(new CatchRuleset().RulesetInfo)); } } }