// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Replays; using System.Collections.Generic; using System.Linq; using osu.Framework.Input.StateChanges; using osu.Game.Replays; namespace osu.Game.Rulesets.Taiko.Replays { internal class TaikoFramedReplayInputHandler : FramedReplayInputHandler<TaikoReplayFrame> { public TaikoFramedReplayInputHandler(Replay replay) : base(replay) { } protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any(); public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame?.Actions ?? new List<TaikoAction>() } }; } }