// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Objects; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { public partial class SliderCircleOverlay : CompositeDrawable { protected readonly HitCirclePiece CirclePiece; private readonly Slider slider; private readonly SliderPosition position; private readonly HitCircleOverlapMarker marker; public SliderCircleOverlay(Slider slider, SliderPosition position) { this.slider = slider; this.position = position; InternalChildren = new Drawable[] { marker = new HitCircleOverlapMarker(), CirclePiece = new HitCirclePiece(), }; } protected override void Update() { base.Update(); var circle = position == SliderPosition.Start ? (HitCircle)slider.HeadCircle : slider.TailCircle; CirclePiece.UpdateFrom(circle); marker.UpdateFrom(circle); } public override void Hide() { CirclePiece.Hide(); } public override void Show() { CirclePiece.Show(); } } }