// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Tournament.Models; namespace osu.Game.Tournament.Components { public class DrawableTeamFlag : Sprite { private readonly TournamentTeam team; [UsedImplicitly] private Bindable flag; public DrawableTeamFlag(TournamentTeam team) { this.team = team; } [BackgroundDependencyLoader] private void load(TextureStore textures) { if (team == null) return; (flag = team.FlagName.GetBoundCopy()).BindValueChanged(acronym => Texture = textures.Get($@"Flags/{team.FlagName}"), true); } } }