// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Mania.UI.Components; using osu.Game.Rulesets.UI; using osuTK; namespace osu.Game.Rulesets.Mania.Tests.Skinning { public class TestSceneColumnHitObjectArea : ManiaSkinnableTestScene { [BackgroundDependencyLoader] private void load() { SetContents(() => new FillFlowContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Size = new Vector2(0.8f), Direction = FillDirection.Horizontal, Children = new Drawable[] { new ColumnTestContainer(0, ManiaAction.Key1) { RelativeSizeAxes = Axes.Both, Width = 0.5f, Child = new ColumnHitObjectArea(0, new HitObjectContainer()) { RelativeSizeAxes = Axes.Both } }, new ColumnTestContainer(1, ManiaAction.Key2) { RelativeSizeAxes = Axes.Both, Width = 0.5f, Child = new ColumnHitObjectArea(1, new HitObjectContainer()) { RelativeSizeAxes = Axes.Both } } } }); } } }