//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Configuration; using osu.Framework.GameModes; using osu.Game.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Overlays; using osu.Framework.Input; using osu.Game.Input; using OpenTK.Input; using osu.Framework.Logging; using osu.Game.Graphics.UserInterface.Volume; using osu.Game.Database; using osu.Framework.Allocation; using osu.Framework.Graphics.Transformations; using osu.Framework.Timing; using osu.Game.Modes; using osu.Game.Overlays.Toolbar; using osu.Game.Screens; using osu.Game.Screens.Menu; using OpenTK; namespace osu.Game { public class OsuGame : OsuGameBase { public Toolbar Toolbar; private ChatOverlay chat; private MusicController musicController; private MainMenu mainMenu => modeStack?.ChildGameMode as MainMenu; private Intro intro => modeStack as Intro; private OsuGameMode modeStack; private VolumeControl volume; public Bindable PlayMode; string[] args; private OptionsOverlay options; public OsuGame(string[] args = null) { this.args = args; } public void ToggleOptions() => options.ToggleVisibility(); [BackgroundDependencyLoader] private void load() { if (!Host.IsPrimaryInstance) { Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error); Environment.Exit(0); } if (args?.Length > 0) Schedule(delegate { Dependencies.Get().Import(args); }); Dependencies.Cache(this); PlayMode = LocalConfig.GetBindable(OsuConfig.PlayMode); } protected override void LoadComplete() { base.LoadComplete(); Add(new Drawable[] { new VolumeControlReceptor { RelativeSizeAxes = Axes.Both, ActionRequested = delegate(InputState state) { volume.Adjust(state); } }, mainContent = new Container { RelativeSizeAxes = Axes.Both, }, volume = new VolumeControl(), overlayContent = new Container{ RelativeSizeAxes = Axes.Both }, new GlobalHotkeys //exists because UserInputManager is at a level below us. { Handler = globalHotkeyPressed } }); (modeStack = new Intro()).Preload(this, d => { modeStack.ModePushed += modeAdded; modeStack.Exited += modeRemoved; mainContent.Add(modeStack); }); //overlay elements (chat = new ChatOverlay { Depth = 0 }).Preload(this, overlayContent.Add); (options = new OptionsOverlay { Depth = -1 }).Preload(this, overlayContent.Add); (musicController = new MusicController() { Depth = -2, Position = new Vector2(0, Toolbar.HEIGHT), Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }).Preload(this, overlayContent.Add); Dependencies.Cache(options); Dependencies.Cache(musicController); (Toolbar = new Toolbar { Depth = -3, OnHome = delegate { mainMenu?.MakeCurrent(); }, OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; }, }).Preload(this, t => { PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); }; PlayMode.TriggerChange(); overlayContent.Add(Toolbar); }); options.StateChanged += delegate { switch (options.State) { case Visibility.Hidden: intro.MoveToX(0, OptionsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint); break; case Visibility.Visible: intro.MoveToX(OptionsOverlay.SIDEBAR_WIDTH / 2, OptionsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint); break; } }; Cursor.Alpha = 0; } private bool globalHotkeyPressed(InputState state, KeyDownEventArgs args) { if (args.Repeat) return false; switch (args.Key) { case Key.F8: chat.ToggleVisibility(); return true; case Key.PageUp: case Key.PageDown: var rate = ((Clock as ThrottledFrameClock).Source as StopwatchClock).Rate * (args.Key == Key.PageUp ? 1.1f : 0.9f); ((Clock as ThrottledFrameClock).Source as StopwatchClock).Rate = rate; Logger.Log($@"Adjusting game clock to {rate}", LoggingTarget.Debug); return true; } if (state.Keyboard.ControlPressed) { switch (args.Key) { case Key.O: options.ToggleVisibility(); return true; } } return base.OnKeyDown(state, args); } public Action ModeChanged; private Container mainContent; private Container overlayContent; private void modeChanged(GameMode newMode) { // - Ability to change window size // - Ability to adjust music playback // - Frame limiter changes //central game mode change logic. if ((newMode as OsuGameMode)?.ShowOverlays != true) { Toolbar.State = Visibility.Hidden; musicController.State = Visibility.Hidden; chat.State = Visibility.Hidden; } else { Toolbar.State = Visibility.Visible; } Cursor.FadeIn(100); ModeChanged?.Invoke(newMode); if (newMode == null) Host.Exit(); } protected override bool OnExiting() { if (!intro.DidLoadMenu || intro.ChildGameMode != null) { Scheduler.Add(delegate { intro.MakeCurrent(); }); return true; } return base.OnExiting(); } private void modeAdded(GameMode newMode) { newMode.ModePushed += modeAdded; newMode.Exited += modeRemoved; modeChanged(newMode); } private void modeRemoved(GameMode newMode) { modeChanged(newMode); } } }