//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace osu.Game.Beatmaps.Timing { class TimingChange : ControlPoint { public double BeatLength; public TimingChange(double beatLength) { BeatLength = beatLength; } public double BPM => 60000 / BeatLength; } }