// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Framework.Graphics; namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces { internal class FruitPiece : CatchHitObjectPiece { /// /// Because we're adding a border around the fruit, we need to scale down some. /// public const float RADIUS_ADJUST = 1.1f; public readonly Bindable VisualRepresentation = new Bindable(); public FruitPiece() { RelativeSizeAxes = Axes.Both; } protected override void LoadComplete() { base.LoadComplete(); if (DrawableHitObject != null) { var fruit = (DrawableFruit)DrawableHitObject; VisualRepresentation.BindTo(fruit.VisualRepresentation); } VisualRepresentation.BindValueChanged(_ => recreateChildren(), true); } private void recreateChildren() { ClearInternal(); AddInternal(getFruitFor(VisualRepresentation.Value)); if (DrawableHitObject != null) AddInternal(BorderPiece = new BorderPiece()); if (HyperDash.Value) AddInternal(HyperBorderPiece = new HyperBorderPiece()); } private Drawable getFruitFor(FruitVisualRepresentation representation) { switch (representation) { case FruitVisualRepresentation.Pear: return new PearPiece(); case FruitVisualRepresentation.Grape: return new GrapePiece(); case FruitVisualRepresentation.Pineapple: return new PineapplePiece(); case FruitVisualRepresentation.Raspberry: return new RaspberryPiece(); } return Empty(); } } }