// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Configuration; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.States; using osu.Framework.Threading; using osu.Game.Graphics; using osu.Game.Input.Bindings; using osu.Game.Overlays.Volume; using OpenTK; using OpenTK.Graphics; namespace osu.Game.Overlays { public class VolumeOverlay : OverlayContainer { private const float offset = 10; private VolumeMeter volumeMeterMaster; private VolumeMeter volumeMeterEffect; private VolumeMeter volumeMeterMusic; private MuteButton muteButton; protected override bool BlockPositionalInput => false; private readonly BindableDouble muteAdjustment = new BindableDouble(); [BackgroundDependencyLoader] private void load(AudioManager audio, OsuColour colours) { AutoSizeAxes = Axes.X; RelativeSizeAxes = Axes.Y; AddRange(new Drawable[] { new Box { RelativeSizeAxes = Axes.Y, Width = 300, Colour = ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.75f), Color4.Black.Opacity(0)) }, new FillFlowContainer { Direction = FillDirection.Vertical, AutoSizeAxes = Axes.Both, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Spacing = new Vector2(0, offset), Margin = new MarginPadding { Left = offset }, Children = new Drawable[] { volumeMeterEffect = new VolumeMeter("EFFECTS", 125, colours.BlueDarker) { Margin = new MarginPadding { Top = 100 + MuteButton.HEIGHT } //to counter the mute button and re-center the volume meters }, volumeMeterMaster = new VolumeMeter("MASTER", 150, colours.PinkDarker), volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.BlueDarker), muteButton = new MuteButton { Margin = new MarginPadding { Top = 100 } } } }, }); volumeMeterMaster.Bindable.BindTo(audio.Volume); volumeMeterEffect.Bindable.BindTo(audio.VolumeSample); volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack); muteButton.Current.ValueChanged += mute => { if (mute) audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment); else audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment); }; } protected override void LoadComplete() { base.LoadComplete(); volumeMeterMaster.Bindable.ValueChanged += _ => Show(); volumeMeterEffect.Bindable.ValueChanged += _ => Show(); volumeMeterMusic.Bindable.ValueChanged += _ => Show(); muteButton.Current.ValueChanged += _ => Show(); } public bool Adjust(GlobalAction action, float amount = 1, bool isPrecise = false) { if (!IsLoaded) return false; switch (action) { case GlobalAction.DecreaseVolume: if (State == Visibility.Hidden) Show(); else volumeMeterMaster.Decrease(amount, isPrecise); return true; case GlobalAction.IncreaseVolume: if (State == Visibility.Hidden) Show(); else volumeMeterMaster.Increase(amount, isPrecise); return true; case GlobalAction.ToggleMute: Show(); muteButton.Current.Value = !muteButton.Current; return true; } return false; } private ScheduledDelegate popOutDelegate; public override void Show() { if (State == Visibility.Visible) schedulePopOut(); base.Show(); } protected override void PopIn() { ClearTransforms(); this.FadeIn(100); schedulePopOut(); } protected override void PopOut() { this.FadeOut(100); } protected override bool OnMouseMove(InputState state) { // keep the scheduled event correctly timed as long as we have movement. schedulePopOut(); return base.OnMouseMove(state); } protected override bool OnHover(InputState state) { schedulePopOut(); return true; } protected override void OnHoverLost(InputState state) { schedulePopOut(); base.OnHoverLost(state); } private void schedulePopOut() { popOutDelegate?.Cancel(); this.Delay(1000).Schedule(() => { if (!IsHovered) Hide(); }, out popOutDelegate); } } }