// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; using osuTK; namespace osu.Game.Rulesets.Osu.Tests { public class TestSceneHitCircleApplication : OsuTestScene { [Test] public void TestApplyNewCircle() { DrawableHitCircle dho = null; AddStep("create circle", () => Child = dho = new DrawableHitCircle(prepareObject(new HitCircle { Position = new Vector2(256, 192), IndexInCurrentCombo = 0 })) { Clock = new FramedClock(new StopwatchClock()) }); AddStep("apply new circle", () => dho.Apply(prepareObject(new HitCircle { Position = new Vector2(128, 128), ComboIndex = 1, }))); } private HitCircle prepareObject(HitCircle circle) { circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); return circle; } } }