using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Game.Configuration; namespace osu.Game.Overlays.Options.Input { public class MouseOptions : OptionsSubsection { protected override string Header => "Mouse"; private CheckBoxOption rawInput, mapRawInput, disableWheel, disableButtons, enableRipples; public MouseOptions() { } [Initializer] private void Load(OsuConfigManager config) { Children = new Drawable[] { new SpriteText { Text = "Sensitivity: TODO slider" }, new CheckBoxOption { LabelText = "Raw input", Bindable = config.GetBindable(OsuConfig.RawInput) }, new CheckBoxOption { LabelText = "Map absolute raw input to the osu! window", Bindable = config.GetBindable(OsuConfig.AbsoluteToOsuWindow) }, new SpriteText { Text = "Confine mouse cursor: TODO dropdown" }, new CheckBoxOption { LabelText = "Disable mouse wheel in play mode", Bindable = config.GetBindable(OsuConfig.MouseDisableWheel) }, new CheckBoxOption { LabelText = "Disable mouse buttons in play mode", Bindable = config.GetBindable(OsuConfig.MouseDisableButtons) }, new CheckBoxOption { LabelText = "Cursor ripples", Bindable = config.GetBindable(OsuConfig.CursorRipple) }, }; } } }