using System; using System.Collections.Generic; using OpenTK; using osu.Desktop.Tests.Beatmaps; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Rulesets.Beatmaps; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.UI; namespace osu.Desktop.Tests.Visual { /// /// The most minimal implementation of a playfield with scrolling hit objects. /// public class TestCaseScrollingPlayfield : TestCase { public TestCaseScrollingPlayfield() { Clock = new FramedClock(); var objects = new List(); int time = 1500; for (int i = 0; i < 50; i++) { objects.Add(new TestHitObject { StartTime = time }); time += 500; } Beatmap b = new Beatmap { HitObjects = objects, BeatmapInfo = new BeatmapInfo { Difficulty = new BeatmapDifficulty(), Metadata = new BeatmapMetadata { Artist = @"Unknown", Title = @"Sample Beatmap", Author = @"peppy", } } }; WorkingBeatmap beatmap = new TestWorkingBeatmap(b); Add(new TestHitRenderer(beatmap, true)); } private class TestHitRenderer : SpeedAdjustedHitRenderer { public TestHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset) : base(beatmap, isForCurrentRuleset) { } public override ScoreProcessor CreateScoreProcessor() => new TestScoreProcessor(); protected override BeatmapConverter CreateBeatmapConverter() => new TestBeatmapConverter(); protected override Playfield CreatePlayfield() => new TestPlayfield(); protected override DrawableHitObject GetVisualRepresentation(TestHitObject h) => new DrawableTestHitObject(h); } private class TestScoreProcessor : ScoreProcessor { protected override void OnNewJudgement(TestJudgement judgement) { } } private class TestBeatmapConverter : BeatmapConverter { protected override IEnumerable ValidConversionTypes => new[] { typeof(HitObject) }; protected override IEnumerable ConvertHitObject(HitObject original, Beatmap beatmap) { yield return original as TestHitObject; } } private class DrawableTestHitObject : DrawableScrollingHitObject { public DrawableTestHitObject(TestHitObject hitObject) : base(hitObject) { Anchor = Anchor.CentreLeft; Origin = Anchor.Centre; AutoSizeAxes = Axes.Both; Add(new Circle { Size = new Vector2(50) }); } protected override TestJudgement CreateJudgement() => new TestJudgement(); protected override void UpdateState(ArmedState state) { } } private class TestPlayfield : ScrollingPlayfield { protected override Container Content => content; private readonly Container content; public TestPlayfield() : base(Axes.X) { InternalChildren = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.2f }, content = new Container { RelativeSizeAxes = Axes.Both } }; } } private class TestHitObject : HitObject { } private class TestJudgement : Judgement { public override string ResultString { get { throw new NotImplementedException(); } } public override string MaxResultString { get { throw new NotImplementedException(); } } } } }