// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Rulesets.Objects.Drawables; using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { public class CirclePiece : CompositeDrawable { public CirclePiece() { Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); Masking = true; CornerRadius = Size.X / 2; CornerExponent = 2; Anchor = Anchor.Centre; Origin = Anchor.Centre; } [BackgroundDependencyLoader] private void load(TextureStore textures, DrawableHitObject drawableHitObject) { InternalChildren = new Drawable[] { new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Texture = textures.Get(@"Gameplay/osu/disc"), }, new TrianglesPiece(drawableHitObject.GetHashCode()) { RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive, Alpha = 0.5f, } }; } } }