// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Transforms; using OpenTK; namespace osu.Game.Modes.Taiko.Objects.Drawable { internal class DrawableTaikoHit : Sprite { private TaikoBaseHit h; public DrawableTaikoHit(TaikoBaseHit h) { this.h = h; Origin = Anchor.Centre; Scale = new Vector2(0.2f); RelativePositionAxes = Axes.Both; Position = new Vector2(1.1f, 0.5f); } [BackgroundDependencyLoader] private void load(TextureStore textures) { Texture = textures.Get(@"Menu/logo"); Transforms.Add(new TransformPositionX { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = 1.1f, EndValue = 0.1f }); Transforms.Add(new TransformAlpha { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 }); Expire(true); } } }