// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Framework.Screens; using osu.Game.Localisation; using osu.Game.Screens.Import; namespace osu.Game.Overlays.Settings.Sections.Debug { public class GeneralSettings : SettingsSubsection { protected override LocalisableString Header => DebugSettingsStrings.GeneralHeader; [BackgroundDependencyLoader(true)] private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig, OsuGame game) { Children = new Drawable[] { new SettingsCheckbox { LabelText = DebugSettingsStrings.ShowLogOverlay, Current = frameworkConfig.GetBindable(FrameworkSetting.ShowLogOverlay) }, new SettingsCheckbox { LabelText = DebugSettingsStrings.BypassFrontToBackPass, Current = config.GetBindable(DebugSetting.BypassFrontToBackPass) } }; Add(new SettingsButton { Text = DebugSettingsStrings.ImportFiles, Action = () => game?.PerformFromScreen(menu => menu.Push(new FileImportScreen())) }); } } }