// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Skinning.Default; using osu.Game.Screens.Edit; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components { public class HitCircleOverlapMarker : BlueprintPiece { /// /// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay. /// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points. /// public const double FADE_OUT_EXTENSION = 700; private readonly Circle circle; private readonly RingPiece ring; [Resolved] private EditorClock editorClock { get; set; } public HitCircleOverlapMarker() { Origin = Anchor.Centre; Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); InternalChildren = new Drawable[] { circle = new Circle { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Colour = Color4.White, }, ring = new RingPiece { BorderThickness = 4, } }; } [Resolved] private ISkinSource skin { get; set; } [BackgroundDependencyLoader] private void load(OsuColour colours) { circle.BorderColour = colours.Yellow; } public override void UpdateFrom(HitCircle hitObject) { base.UpdateFrom(hitObject); Scale = new Vector2(hitObject.Scale); if ((hitObject is IHasComboInformation combo)) ring.BorderColour = combo.GetComboColour(skin); double editorTime = editorClock.CurrentTime; double hitObjectTime = hitObject.StartTime; bool hasReachedObject = editorTime >= hitObjectTime; if (hasReachedObject) { float alpha = Interpolation.ValueAt(editorTime, 0, 1f, hitObjectTime, hitObjectTime + FADE_OUT_EXTENSION, Easing.In); float circleScale = Interpolation.ValueAt(editorTime, 0, 1f, hitObjectTime, hitObjectTime + FADE_OUT_EXTENSION); float ringScale = MathHelper.Clamp(Interpolation.ValueAt(editorTime, 0, 1f, hitObjectTime, hitObjectTime + FADE_OUT_EXTENSION / 2, Easing.OutQuint), 0, 1); circle.Scale = new Vector2(1 - 0.05f * circleScale); ring.Scale = new Vector2(1 + 0.1f * ringScale); Alpha = 0.9f * (1 - alpha); } else Alpha = 0; } public override void Hide() { // intentional no op so we are not hidden when not selected. } } }