// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Game.Graphics; using osu.Game.Modes.Taiko.Objects.Drawables.Pieces; using OpenTK.Input; namespace osu.Game.Modes.Taiko.Objects.Drawables { public class DrawableRimHitStrong : DrawableHitStrong { protected override Key[] HitKeys { get; } = { Key.D, Key.K }; public DrawableRimHitStrong(Hit hit) : base(hit) { MainPiece.Add(new RimHitSymbolPiece()); } [BackgroundDependencyLoader] private void load(OsuColour colours) { MainPiece.AccentColour = colours.BlueDarker; } } }