// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Screens.Play.HUD; using osu.Game.Rulesets.Mods; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osuTK; using osuTK.Graphics; using osu.Game.Input.Bindings; namespace osu.Game.Screens.Select { public class FooterButtonMods : FooterButton, IHasCurrentValue> { public Bindable> Current { get => modDisplay.Current; set => modDisplay.Current = value; } protected readonly OsuSpriteText MultiplierText; private readonly ModDisplay modDisplay; private Color4 lowMultiplierColour; private Color4 highMultiplierColour; public FooterButtonMods() { ButtonContentContainer.Add(modDisplay = new ModDisplay { Anchor = Anchor.Centre, Origin = Anchor.Centre, Scale = new Vector2(0.8f), ExpansionMode = ExpansionMode.AlwaysContracted, }); ButtonContentContainer.Add(MultiplierText = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Font = OsuFont.GetFont(weight: FontWeight.Bold), }); } [BackgroundDependencyLoader] private void load(OsuColour colours) { SelectedColour = colours.Yellow; DeselectedColour = SelectedColour.Opacity(0.5f); lowMultiplierColour = colours.Red; highMultiplierColour = colours.Green; Text = @"mods"; Hotkey = GlobalAction.ToggleModSelection; } protected override void LoadComplete() { base.LoadComplete(); Current.BindValueChanged(_ => updateMultiplierText(), true); } private void updateMultiplierText() => Schedule(() => { double multiplier = Current.Value?.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier) ?? 1; MultiplierText.Text = multiplier.Equals(1.0) ? string.Empty : $"{multiplier:N2}x"; if (multiplier > 1.0) MultiplierText.FadeColour(highMultiplierColour, 200); else if (multiplier < 1.0) MultiplierText.FadeColour(lowMultiplierColour, 200); else MultiplierText.FadeColour(Color4.White, 200); if (Current.Value?.Count > 0) modDisplay.FadeIn(); else modDisplay.FadeOut(); }); } }