// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Timing; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Timing; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Timing; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Mania.Tests { [TestFixture] [Ignore("getting CI working")] public class TestCaseManiaPlayfield : OsuTestCase { private const double start_time = 500; private const double duration = 500; protected override double TimePerAction => 200; private RulesetInfo maniaRuleset; public TestCaseManiaPlayfield() { var rng = new Random(1337); AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal)); AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal)); AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left)); AddStep("Right special style", () => createPlayfield(4, SpecialColumnPosition.Right)); AddStep("5 columns", () => createPlayfield(5, SpecialColumnPosition.Normal)); AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal)); AddStep("4 + 4 columns", () => { var stages = new List { new StageDefinition { Columns = 4 }, new StageDefinition { Columns = 4 }, }; createPlayfield(stages, SpecialColumnPosition.Normal); }); AddStep("2 + 4 + 2 columns", () => { var stages = new List { new StageDefinition { Columns = 2 }, new StageDefinition { Columns = 4 }, new StageDefinition { Columns = 2 }, }; createPlayfield(stages, SpecialColumnPosition.Normal); }); AddStep("1 + 1 + 8 columns", () => { var stages = new List { new StageDefinition { Columns = 1 }, new StageDefinition { Columns = 8 }, new StageDefinition { Columns = 1 }, }; createPlayfield(stages, SpecialColumnPosition.Normal); }); AddStep("Left special style", () => createPlayfield(8, SpecialColumnPosition.Left)); AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right)); AddStep("Reversed", () => createPlayfield(4, SpecialColumnPosition.Normal, true)); AddStep("Notes with input", () => createPlayfieldWithNotes(false)); AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(false, true)); AddStep("Notes with gravity", () => createPlayfieldWithNotes(true)); AddStep("Notes with gravity (reversed)", () => createPlayfieldWithNotes(true, true)); AddStep("Hit explosion", () => { var playfield = createPlayfield(4, SpecialColumnPosition.Normal); int col = rng.Next(0, 4); var note = new DrawableNote(new Note { Column = col }, ManiaAction.Key1) { AccentColour = playfield.Columns.ElementAt(col).AccentColour }; playfield.OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect }); }); } [BackgroundDependencyLoader] private void load(RulesetStore rulesets) { maniaRuleset = rulesets.GetRuleset(3); } private SpeedAdjustmentContainer createTimingChange(double time, bool gravity) => new ManiaSpeedAdjustmentContainer(new MultiplierControlPoint(time) { TimingPoint = { BeatLength = 1000 } }, gravity ? ScrollingAlgorithm.Gravity : ScrollingAlgorithm.Basic); private ManiaPlayfield createPlayfield(int cols, SpecialColumnPosition specialPos, bool inverted = false) { var stages = new List { new StageDefinition { Columns = cols }, }; return createPlayfield(stages, specialPos, inverted); } private ManiaPlayfield createPlayfield(List stages, SpecialColumnPosition specialPos, bool inverted = false) { Clear(); var inputManager = new ManiaInputManager(maniaRuleset, stages.Sum(g => g.Columns)) { RelativeSizeAxes = Axes.Both }; Add(inputManager); ManiaPlayfield playfield; inputManager.Add(playfield = new ManiaPlayfield(stages) { Anchor = Anchor.Centre, Origin = Anchor.Centre, SpecialColumnPosition = specialPos }); playfield.Inverted.Value = inverted; return playfield; } private void createPlayfieldWithNotes(bool gravity, bool inverted = false) { Clear(); var rateAdjustClock = new StopwatchClock(true) { Rate = 1 }; var inputManager = new ManiaInputManager(maniaRuleset, 4) { RelativeSizeAxes = Axes.Both }; Add(inputManager); ManiaPlayfield playfield; var stages = new List { new StageDefinition { Columns = 4 }, }; inputManager.Add(playfield = new ManiaPlayfield(stages) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Clock = new FramedClock(rateAdjustClock) }); playfield.Inverted.Value = inverted; if (!gravity) playfield.Columns.ForEach(c => c.Add(createTimingChange(0, false))); for (double t = start_time; t <= start_time + duration; t += 100) { if (gravity) playfield.Columns.ElementAt(0).Add(createTimingChange(t, true)); playfield.Add(new DrawableNote(new Note { StartTime = t, Column = 0 }, ManiaAction.Key1)); if (gravity) playfield.Columns.ElementAt(3).Add(createTimingChange(t, true)); playfield.Add(new DrawableNote(new Note { StartTime = t, Column = 3 }, ManiaAction.Key4)); } if (gravity) playfield.Columns.ElementAt(1).Add(createTimingChange(start_time, true)); playfield.Add(new DrawableHoldNote(new HoldNote { StartTime = start_time, Duration = duration, Column = 1 }, ManiaAction.Key2)); if (gravity) playfield.Columns.ElementAt(2).Add(createTimingChange(start_time, true)); playfield.Add(new DrawableHoldNote(new HoldNote { StartTime = start_time, Duration = duration, Column = 2 }, ManiaAction.Key3)); } } }