// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects.Drawables; namespace osu.Game.Rulesets.Taiko.Tests.Skinning { [TestFixture] public partial class TestSceneDrawableSwell : TaikoSkinnableTestScene { [Test] public void TestHits() { AddStep("Centre hit", () => SetContents(_ => new DrawableSwell(createHitAtCurrentTime()) { Anchor = Anchor.Centre, Origin = Anchor.Centre, })); } private Swell createHitAtCurrentTime() { var hit = new Swell { StartTime = Time.Current + 3000, EndTime = Time.Current + 6000, }; hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); return hit; } } }