// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Game.Online.Multiplayer; namespace osu.Game.Screens.OnlinePlay.Multiplayer { public abstract class MultiplayerRoomComposite : OnlinePlayComposite { [CanBeNull] protected MultiplayerRoom Room => Client.Room; [Resolved] protected MultiplayerClient Client { get; private set; } protected override void LoadComplete() { base.LoadComplete(); Client.RoomUpdated += OnRoomUpdated; OnRoomUpdated(); } /// /// Invoked when any change occurs to the multiplayer room. /// protected virtual void OnRoomUpdated() { } protected override void Dispose(bool isDisposing) { if (Client != null) Client.RoomUpdated -= OnRoomUpdated; base.Dispose(isDisposing); } } }