// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Utils; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Skinning.Default; using osu.Game.Rulesets.Catch.UI; using osuTK; namespace osu.Game.Rulesets.Catch.Skinning.Argon { internal class ArgonFruitPiece : CatchHitObjectPiece { public readonly Bindable VisualRepresentation = new Bindable(); protected override Drawable HyperBorderPiece => hyperBorderPiece; private Drawable hyperBorderPiece = null!; private Container layers = null!; private float rotationRandomness; [BackgroundDependencyLoader] private void load(TextureStore textures) { RelativeSizeAxes = Axes.Both; Texture largeTexture = getTexture("A"); InternalChildren = new[] { new Circle { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(20), }, layers = new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Blending = BlendingParameters.Additive, Alpha = 0.15f, Texture = largeTexture }, new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Blending = BlendingParameters.Additive, Alpha = 0.5f, Texture = getTexture("B") }, new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Blending = BlendingParameters.Additive, Texture = getTexture("C") }, } }, hyperBorderPiece = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR, Blending = BlendingParameters.Additive, Alpha = 0.15f, Texture = largeTexture, }, }; Texture getTexture(string type) => textures.Get($"Gameplay/catch/blob-{type}{RNG.Next(1, 7)}"); } protected override void LoadComplete() { base.LoadComplete(); IndexInBeatmap.BindValueChanged(index => { VisualRepresentation.Value = Fruit.GetVisualRepresentation(index.NewValue); }, true); AccentColour.BindValueChanged(colour => { foreach (var sprite in layers) sprite.Colour = colour.NewValue; }, true); rotationRandomness = RNG.NextSingle(0.2f, 1) * (RNG.NextBool() ? -1 : 1); } protected override void Update() { base.Update(); for (int i = 0; i < layers.Count; i++) { layers[i].Rotation += // Layers are ordered from largest to smallest. Smaller layers should rotate more. (i * 2) * (float)Clock.ElapsedFrameTime * 0.02f * rotationRandomness // Each layer should alternate rotation direction. * (i % 2 == 1 ? 1 : -1); } } } }