// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Online; using osu.Game.Online.Chat; namespace osu.Game.Screens.SelectV2.Wedge { public partial class LocalDifficultyNameContent : DifficultyNameContent { [Resolved] private IBindable beatmap { get; set; } = null!; [Resolved] private ILinkHandler? linkHandler { get; set; } protected override void LoadComplete() { base.LoadComplete(); beatmap.BindValueChanged(b => { DifficultyName.Text = b.NewValue.BeatmapInfo.DifficultyName; // TODO: should be the mapper of the guest difficulty, but that isn't stored correctly yet (see https://github.com/ppy/osu/issues/12965) MapperName.Text = b.NewValue.Metadata.Author.Username; MapperLink.Action = () => linkHandler?.HandleLink(new LinkDetails(LinkAction.OpenUserProfile, b.NewValue.Metadata.Author)); }, true); } } }