// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Catch.UI { public partial class CatchCursorContainer : GameplayCursorContainer { // Just hide the cursor. // The main goal here is to show that we have a cursor so the game never shows the global one. protected override Drawable CreateCursor() => Empty(); } }